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How Do You Get Items Back From Animated Guardian Poe

Spell, Minion, Concrete
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.sixty sec
Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights past your side. Animating multiple items attaches them to the same Guardian. You cannot breathing unidentified items. Cannot exist used by Traps or Mines. Minions accept 2% increased Movement Speed Minions have 3% increased Area of Effect ii% increased Minion Maximum Life Can use Items requiring upward to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Impairment
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png Animate Guardian inventory icon.png

Area level: 28


1x Scroll Fragment

Item grade: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateArmour

Animate Guardian skill screenshot.jpg


Breathing Guardian is a spell, animating weapons and armour on the ground to grade an allied minion.

Contents

  • i Skill functions and interactions
    • i.1 Notable items
  • 2 Gem level progression
  • 3 Item acquisition
    • iii.1 Upgrade paths
    • 3.two Vendor reward
  • 4 Monster stats
  • 5 Unique items
  • half dozen Related helmet enchantments
  • 7 Version history
  • 8 References

Skill functions and interactions

Using this skill on an identified item on the basis creates an Blithe Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even subsequently logging off and on. If you unequip the skill precious stone, the Guardian disappears until you lot equip the precious stone again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell over again. This besides holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

Yous can only have one Guardian at a time. It tin can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot exist animated, similar to Animate Weapon Elapsing, Minion, Spell, Physical
Level: (1-20)
Cost: (4-12) Mana
Bandage Fourth dimension: 0.60 sec
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Volition not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. Minions take 1% increased Move Speed Minions accept 0.five% take chances to Intimidate Enemies for 4 seconds on Striking i% adventure to create an boosted Animate Weapon re-create Minions deal 0 to 5 Added Lightning Harm Base duration is twoscore seconds
Can apply Items requiring upwardly to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (five-fourteen) Blithe Weapons
Animated Lingering Blades deal (ane-17) to (two-80) Added Assail Concrete Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png
. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot exist recovered. Items containing skill gems cannot be animated, and so the Guardian cannot use trigger gems.

Items that have modifiers like +10 to Maximum life or +x% increased Assault Speed, and even corrupted implicits, employ to the Guardian the aforementioned way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can besides be used, giving guardians powerful abilities non plant elsewhere in the game. Exist careful when using valuable items—annihilation you requite to your guardian is gone forever.

The Guardian uses weapons and shields in the aforementioned way equally role player characters, and tin dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such equally a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses y'all can employ to enemies, and therefore functions as a thespian with the default curse limit when applying curses (through corrupted gloves, for example).

Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level i version of the precious stone will disable whatsoever items the Guardian cannot equip, which will be nowadays once more once a loftier enough level jewel is equipped.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from beingness deleted upon Guardian expiry by crafting the Equipped Animated Guardian drops detail on death modernistic onto information technology. Note once more that equipment will not be lost upon de-spawning, only death.

Necromantic Custodianship: While using Necromantic Aegis your Guardian benefits from its ain shield also equally the ane you have equipped, allowing it to gain the do good of two shields at once. Some unique shields tin can be quite powerful when doubled up this way.[i]If your Guardian is equipped with a ii-handed weapon, it will not benefit from your shield.

Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of Grandmasters Map Level: 69
Map Tier: 2
Guild Graphic symbol: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand up tall.
But match their power, all-time their might,
And even the immortal may fall.
Travel to this Map by using it in a personal Map Device. Maps tin can just be used in one case.
, even though the map says "PvP harm scaling in effect". In fact, not only is information technology possible to lose the Guardian's items here, but death is very likely because of the style PvP damage scaling works. Modest enemies can instantly kill a Guardian with 50000+ life in this map, and then it is highly recommended to despawn your Guardian before attempting.

Item-Granted Skills: Animated guardians cannot utilize skills granted by items. Equipping items like Decease's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to apply their associated triggered skills. Fire Burst granted by Essence of Hysteria Stack Size: 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare particular, guaranteeing one belongings

Weapon: Bandage Level xx Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Burn Damage
Boots: Drops Burning Footing while moving, dealing 2500 Fire Damage per second for 4 seconds
Body Armour: 25% increased Area of Result
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds 60 to 100 Fire Harm if yous've Blocked Recently
Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Concrete Damage as Extra Burn Damage
Belt: Damage Penetrates v% Elemental Resistances during any Flask Upshot

Right click this item so left click a normal or rare item to utilise information technology.
Shift click to unstack.
, fifty-fifty though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party fellow member, and will non be able to use abilities like the one found on Ambu's Charge. Effects that employ to nearby allies or enemies, like Leer Cast, Victario'south Flying, or Dying Breath, will employ as normal.

Abyssal Sockets: Animate guardians cannot benefit from completeness jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to breathing guardian.

Notable items

Life regeneration and pct increases to life are especially potent on an Breathing Guardian because of its huge innate life pool.

The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected past an aura, shields through Necromantic Custodianship or modifiers from items the AG has equipped. These volition not cistron into the skills tooltip but are active notwithstanding.[2]

Helmet:

  • An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Impairment or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods besides reduce the defenses of the AG.

Body Armour:

Gloves:

  • Hunter-influenced gloves with % run a risk to Intimidate Enemies for four seconds on Striking or % chance to Unnerve Enemies for 4 seconds on Hit

Boots:

Weapons and/or Shields:

  • The Anticipation Quality: +20%
    Hazard to Cake: 30%
    Armour: (1252-1461)
    Movement Speed: -3%
    Requires Level 64 , 159 Str +(xxx-40) to maximum Life (120-160)% increased Armour
    +(50-70) to maximum Life
    +6% Chance to Block
    +grand Armour if you've Blocked Recently
    Permanently Intimidate Enemies on Block
    We are inside her reach,
    and when the time is right,
    she volition reach into u.s..

    This item can exist transformed with a Blessing of Uul-Netol

    - Intimidate enemies on block.
  • An Influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hitting.

Also remember that your Animate Guardian tin can benefit from Enchantments on Boots and Corruptions.

Gem level progression

Level Required Level Required Strength Required Intelligence Mana
Cost
max.
Req.
Level
increased
Minion
Life
increased
Concrete
Harm
additional
Physical
Damage
Exp. Total Exp.
1 28 42 29 11 33 N/A Northward/A 22 to 34 0 0
2 31 46 32 11 36 four% 4% 25 to 37 199345 199345
iii 34 50 35 12 39 8% 8% 27 to 41 285815 485160
4 37 54 37 thirteen 43 12% 12% 30 to 44 401344 886504
5 40 58 40 thirteen 46 16% 16% 32 to 48 554379 1440883
vi 42 60 42 14 48 20% xx% 34 to l 477437 1918320
7 44 63 44 14 51 24% 24% 35 to 53 583786 2502106
8 46 66 46 15 53 28% 28% 37 to 55 710359 3212465
9 48 68 48 fifteen 56 32% 32% 38 to 58 1355511 4567976
ten 50 71 49 fifteen 58 36% 36% twoscore to 60 1138877 5706853
11 52 74 51 16 61 40% forty% 42 to 62 1368233 7075086
12 54 76 53 xvi 63 44% 44% 43 to 65 1638338 8713424
xiii 56 79 55 17 66 48% 48% 45 to 67 1956648 10670072
fourteen 58 82 57 17 68 52% 52% 46 to seventy 3655184 14325256
15 lx 84 59 18 71 56% 56% 48 to 72 3017327 17342583
16 62 87 60 18 73 60% 60% 50 to 74 7759995 25102578
17 64 90 62 18 76 64% 64% 51 to 77 15138193 40240771
xviii 66 92 64 19 79 68% 68% 53 to 79 26083825 66324596
19 68 95 66 19 82 72% 72% 54 to 82 62620247 128944843
xx 70 98 68 20 100 76% 76% 56 to 84 211708088 340652931
21 72 100 70 twenty 100 fourscore% 80% 58 to 86 N/A N/A
22 74 N/A N/A 21 100 84% 84% 59 to 89 Due north/A N/A
23 76 N/A N/A 21 100 88% 88% 61 to 91 N/A N/A
24 78 North/A N/A 21 100 92% 92% 62 to 94 North/A North/A
25 lxxx North/A N/A 22 100 96% 96% 64 to 96 N/A North/A
26 82 N/A N/A 22 100 100% 100% 66 to 98 N/A N/A
27 84 N/A N/A 23 100 104% 104% 67 to 101 North/A Northward/A
28 86 Due north/A Northward/A 23 100 108% 108% 69 to 103 N/A Due north/A
29 88 N/A North/A 24 100 112% 112% lxx to 106 Northward/A N/A
30 90 N/A N/A 24 100 116% 116% 72 to 108 N/A Northward/A
31 91 N/A Due north/A 24 100 118% 118% 72 to 110 North/A N/A
32 92 N/A N/A 25 100 120% 120% 73 to 111 N/A N/A
33 93 N/A North/A 25 100 122% 122% 74 to 112 N/A N/A
34 94 N/A Due north/A 25 100 124% 124% 75 to 113 N/A Northward/A
35 95 N/A N/A 25 100 126% 126% 76 to 114 N/A N/A
36 96 N/A Due north/A 25 100 128% 128% 76 to 116 N/A N/A
37 97 Northward/A N/A 26 100 130% 130% 77 to 117 North/A North/A
38 98 Northward/A Northward/A 26 100 132% 132% 78 to 118 N/A North/A
39 99 North/A North/A 26 100 134% 134% 78 to 120 Due north/A N/A
40 100 N/A N/A 26 100 136% 136% 79 to 121 North/A N/A

Item acquisition

Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Amount Ingredient Full general
Notes
Type
viii Dying Anguish 8 Level nineteen Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the metropolis ahead that he would never call home.
random level 19 jewel with xix% culling quality Automated
1 Gemcutter'due south Incubator Adds an incubated Quality Jewel item to an equippable particular
Item drops after killing # monsters
Quality Gem Right click this particular and then left click an item to employ it. The Incubated item drops after killing a specific number of monsters.
random superior jewel Automated
6 The Play a joke on half dozen Level twenty Jewel "Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
random level 20 gem Automatic
6 The Summoner 6 Superior Minion Precious stone
Quality: +twenty%
To own a piece of the Nightmare, yous must offset belong to the Nightmare.
random superior Minion gem with 20% quality Automatic
13 The Calamity 13 Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell gem Automatic
three Gemcutter'south Hope 3 Superior Gem
Quality: +20%
"I swore to employ my position to help the people. What adept is power when it but accumulates on the already-powerful?" - Erasmus, Majestic Gemcutter
random superior precious stone with 20% quality Automatic
one The Void 1 Reach into the Void and merits your prize. random divination card fix exchange Automatic

Vendor reward

This item tin be bought at the listed NPC vendors, after completing the following quests:

Grade → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

<thead></thead> <tbody> </tbody>

attack speed critical strike take a chance damage multiplier experience multiplier health multiplier minimum assail distance maximum attack distance skill ids size part1 mod ids part2 modernistic ids mod ids endgame mod ids name monsters.tags monster_types.tags armour multiplier damage spread free energy shield multiplier evasion multiplier part1 fire part1 common cold part1 lightning part1 chaos part2 burn down part2 cold part2 lightning part2 chaos monster_resistances.endgame_fire monster_resistances.endgame_cold monster_resistances.endgame_lightning monster_resistances.endgame_chaos
one.0 5.0 1.0 iv.5 6 vi Melee 3 LabyrinthArrowTrapDamageTakenAnimateArmour Animated Guardian construct 0.5 0.0 0.0 0.0 40 40 40 20 twoscore 40 40 20 forty 40 xl 20
Fetching data...

Unique items

Item Lvl. Stats
Bondage of Command Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -v%
Requires Level 70 , 99 Str, 115 Int Trigger Level xx Animate Guardian'south Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Free energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Blithe Weapon
Animated Minions' Melee Attacks bargain Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal l% less Impairment to surrounding targets
You lot cannot accept non-Blithe Minions
A general may comport his men to greatness, or be dragged beneath the mire past their brunt.
lxx Trigger Level xx Breathing Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(sixty-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

The post-obit helmet enchantments affect Animate Guardian.

Name For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Stats Spawn Weighting
Enchantment Animate Guardian Harm ane 66 Blithe Guardians bargain 25% increased Damage helmet 100
default 0
Enchantment Animate Guardian Impairment 2 75 Animated Guardians deal twoscore% increased Damage helmet 100
default 0
Enchantment Breathing Guardian Elemental Resistances 1 66 +24% to Animated Guardian Elemental Resistances helmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 2 75 +36% to Animated Guardian Elemental Resistances helmet 100
default 0

Version history

Version Changes
three.12.2b
  • Fixed a bug where Animated Guardians didn't lose their items when they died.
3.12.0
  • Permanent minions such every bit Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you lot log in.
  • Stock-still a crash where, by adding an item to an Animated Guardian already wearing Fleshcrafter Quality: +20%
    Energy Shield: (257-315)
    Move Speed: -3%
    Requires Level 59 , 160 Int (100-150)% increased Energy Shield
    Minions Convert ii% of their Maximum Life to Maximum Energy
    Shield per 1% Chaos Resistance they have
    Chaos Damage does not bypass Minions' Free energy Shield
    Minions have (50-100)% faster starting time of Energy Shield Recharge
    While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
    Imbue the body with stolen spirit, agree the leash tight.
    , you would instantly impale the guardian (and example).
iii.11.0
  • Fixed the appearance of many items on Blithe Guardians.
3.10.1d
  • Updated the gem descriptions of Animate Weapon Duration, Minion, Spell, Concrete
    Level: (1-20)
    Toll: (4-12) Mana
    Cast Fourth dimension: 0.60 sec
    Animates a Melee Weapon Item or Lingering Bract to fight past your side. You cannot animate unidentified Weapons. Volition not animate weapons with six sockets unless specifically targeted. Cannot exist used by Traps or Mines. Minions accept 1% increased Movement Speed Minions accept 0.5% chance to Intimidate Enemies for 4 seconds on Striking i% adventure to create an boosted Animate Weapon re-create Minions deal 0 to 5 Added Lightning Damage Base duration is 40 seconds
    Can employ Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions take (10-48)% more Attack Speed
    Minions' Attacks bargain (five-126) to (eight-184) additional Physical Harm
    Maximum (5-14) Animated Weapons
    Blithe Lingering Blades deal (1-17) to (2-fourscore) Added Set on Physical Harm
    Place into an item socket of the right colour to proceeds this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Animate Guardian Spell, Minion, Physical
    Level: (1-20)
    Cost: (eleven-20) Mana
    Cast Time: 0.lx sec
    Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights past your side. Animating multiple items attaches them to the same Guardian. You cannot breathing unidentified items. Cannot be used by Traps or Mines. Minions accept 2% increased Movement Speed Minions have 3% increased Surface area of Outcome 2% increased Minion Maximum Life Can use Items requiring upward to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) boosted Physical Harm
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an detail socket of the correct color to gain this skill. Correct click to remove from a socket.
    Animate Guardian skill icon.png
    to analyze that they cannot be used by Traps or Mines.
iii.vi.0
  • Mana Cost at gem level one is now 11 (was 19).
  • Mana Cost at gem level 20 is now xx (was 36).
2.3.0
  • Animate Weapon Duration, Minion, Spell, Physical
    Level: (1-20)
    Cost: (4-12) Mana
    Cast Fourth dimension: 0.sixty sec
    Animates a Melee Weapon Particular or Lingering Blade to fight by your side. Y'all cannot breathing unidentified Weapons. Will not breathing weapons with 6 sockets unless specifically targeted. Cannot exist used by Traps or Mines. Minions take ane% increased Movement Speed Minions have 0.v% chance to Intimidate Enemies for 4 seconds on Hit one% take a chance to create an additional Breathing Weapon copy Minions deal 0 to 5 Added Lightning Impairment Base duration is 40 seconds
    Tin can use Items requiring up to Level (9-100)
    Minions deal (ten-48)% more than Impairment
    Minions have (ten-48)% more than Attack Speed
    Minions' Attacks deal (v-126) to (viii-184) additional Concrete Damage
    Maximum (five-fourteen) Animated Weapons
    Animated Lingering Blades deal (1-17) to (two-eighty) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Breathing Guardian accept had their range modified. Previously there was a bug where you could bypass the range. Now that this is stock-still, the range has been tripled from 25 to 75 units.
  • Fixed a issues where the life bar of an Breathing Guardian (and curses on information technology) would brandish too low on him.
two.0.0
  • The Guardian'southward base of operations survivability has been increased past fifty%. Information technology now deals additional concrete damage.
1.2.1
  • Fixed a problems where Animate Guardian would not work in PVP.
1.two.0
  • If an Animated Guardian is unsummoned and resummoned when non on total life, it will now render with the same amount of life it had before.
1.ane.4b
  • Blithe Guardians now benefit from the dual wielding bonus that other dual wielders received in ane.1.4.
one.1.0d
  • Fixed a bug where your Blithe Guardian could return from the dead during a PvP match.
ane.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Stock-still an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its precious stone beingness unavailable,
    its life value is at present temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved Oct 22, 2014.
  2. Mark_GGG (May 4, 2016). "Need insight on Animate Guardian item calculations/mechanics". Reddit. Retrieved May 27, 2021.

Source: https://pathofexile.fandom.com/wiki/Animate_Guardian

Posted by: kimbroughthavid75.blogspot.com

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